Security Clearance Confidential: BTE Overdrive - Combiner Rules
Greetings, Dan here!
As promised I come today with a preview for Beneath Twisted Earth: Overdrive in the form of a sneak peek at the Combiner Rules! Now any squadrons seeking to take their teamwork to the maximum will have the opportunity to combine their mechs into new, powerful forms:
The new combiner mechs will allow pilots access each other's equipment, expend reactions to grant action bonuses to squadmates, and lessen the effects of damage by distributing it across component mechs. All that squadrons need to be able to start combining is to install a Combiner Converter utility on each component mech. The best part is they're not stuck to any one configuration. So long as each mech participating has the converter they can all combine or they can more strategically combine in smaller groups. While the Combiner Mechs provide unique advantages, they are no so over powered as to make solo mechs less effective. Their strongest benefit. Instead, they offer a strategic option for squadrons looking to optimize their collaboration.
Next time, we'll be taking a look at the new Weapon Mods options from the expansion. Until then, thank you for your interest, and I look forward to seeing you at the launch of the premium versions of Beneath Twisted Earth and BTE: Overdrive!
Get Beneath Twisted Earth TTRPG
Beneath Twisted Earth TTRPG
Dystopian Mech Roleplaying
Status | In development |
Category | Physical game |
Author | Cloudshore |
Tags | Cyberpunk, Dystopian, ecohorror, ecopunk, Futuristic, Indie, mech, mecha, Pixel Art, Tabletop role-playing game |
Languages | English |
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